Some nice visual polish, but I unlocked all of the medals in two tries (my first run I got 150 kills) by sticking to a corner and timing X button presses. The combos proved largely unhelpful, sticking to a corner and just pressing X to drive back the enemies worked perfectly. While the unlockables were neat (the female non-ED Raimi character was a great touch) and the pixel art looks pleasant, there isn't really any depth or variation, with only two enemies that never seem to vary in difficulty, number, or skill set as the game goes on. Unlocking the sprites kept me engaged, but now that I'm done with it the entertainment value kind of bottoms out. Pretty enough to expand upon tho', a fleshed out sequel could be fun.
Amusing and pretty well built, but I got the weird feeling I was being surveyed by it.
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